Post by Grogrock on Oct 31, 2016 6:20:14 GMT
Just add combat armor, the helmet, and the gas mask.
Personality & Traits: Extroverted, but relaxed. Tactful when the need arises. Despite a strong sense of justice and a desire to be called "Law", does not usually execute justice unless the situation is critical and lives are at stake.
+ Love of the Fallen - At times, Law is known to quickly back down from a situation and de-escalate in order to try and save the lives of those around him and to come to a compromise
- Rage of the Fallen - At times, Law is known to rapidly escalate a situation or act highly impulsively, usually putting himself at great risk trying to protect others. This often leads him to become incredibly angry and tense, and he will struggle to calm himself down. More often than not, he will reduce his anger by attacking those who threaten him, or by exercising and performing hard labor. With regard to rage in combat, his impulsive behavior will mask his usually calculated self, and he will often charge at the enemy, guns blazing without concern for his own safety. While the adrenaline may keep him going after a shot or two, it is most definitely not reliable.
- Phantom Pain - While Law was born right handed, the loss of his left arm has driven him to rely heavily on his new prosthetic whenever battering an opponent, as if he is trying to avenge it. This isn't necessarily too bad, but the burns that now cover Law have left him with a lingering sensation of physical pain. He often becomes dead set on exacting revenge against those who have transgressed against him, and seeks to make them suffer as he does.
+ / - Living History - While a pre-war ghoul has centuries of life experience and is by definition living history, Law keeps his own history alive through himself. He often associates certain individuals with others that he has met based on their personality characteristics, particularly ones that are no longer alive. Individuals that Law associates with former friends and family members will usually enjoy a great deal of compassion and respect from him, including financial assistance and a sort of fatherly / brotherly love. Individuals that in any way remind Law of former enemies or individuals that he lacked trust for are quickly set aside and marked as enemies.
Personificator - Law is known to give names and grow attached to objects, especially his firearms. Over time he sees these items as family and friends, and damage that comes to these objects will be met with accordingly.
Nomad - Almost a decade of constant travel has driven Law to believe that it is difficult to take solace in repetition, routine, order, and the security of walls. To him, a town is a sitting duck, a stationary entity just waiting to be trampled over or starved of its resources. As a result, he constantly seeks change in his surroundings, whether it be the changing behaviors of the people around him or actual movement.
Two Eyes for an Eye - "If somebody hits you, hit them twice as hard back." If an individual treats Law well, he will do his best to exceed that level of compassion. If he perceives a person as a true ally and thinks that their personality is merely a facade, he will try and display excessive compassion in order to reveal their true intentions, and then behave accordingly. By the same coin, emotional or physical harm exacted against Law or his allies will be met with greater force.
Equipment
Army Jacket - Purchased from a trader in New Canaan during his youth, the jacket Law wears has been frequently mended and repaired. A recently procured green gecko hide has been used as an accessory to the jacket, the skin covering the worn, paling green fabric of the back side. The sleeves of the jacket have been torn off, exposing the bandages on his right arm and the bionics on his left. Much of the jacket seems singed and battered.
"Storm Drum" (.45 Submachine Gun) - A .45 Submachine gun with Bighorner leather wrapped around the forward grip and rear stock. A lightning bolt has been painted onto the side of the magazines, and also carved into the leather hide on the rear stock
"Equalizer" and "Faith" (.45 Auto Pistols) - Two well oiled and maintained .45 pistols. Equalizer's rear tritium night sights no longer function, but those of Faith do. Equalizer was obtained in the deserts of New Delta, whereas Faith was taken when Law scavenged through the ruins of New Canaan from the clinic.
Snubnose Police Pistol - Fires the same rounds as the .357, fires faster, and reloads significantly faster as well. However, due to its shorter barrel, Law keeps it for close quarters or as a PDW.
"Sorrow" (Service Rifle, 12.7MM Semi Auto Conversion) - Got this service rifle off of a raider, chambered in 5.56. Piece of shit decided to destroy it. Grip was busted, same with the stock. The wooden parts were replaced by me, with Danes handling the reinforcement of the wood, furnishing, padding, and changing of the receiver to chamber 12.7MM ammunition. Magazines were courtesy of the Crimson Caravan. Recently used some of that green gecko's hide on it as well, a sort of memento where I came from. I wrapped the skin around the forward grip, pretty tightly, just to improve comfort. The pistol grip has a little bit on there as well, and I also added a tad more to the padding on the stock. The engravings were done by Danes, but I won't elaborate on them too much. It would do a disservice to them, and I think they should speak for themselves.
Prosthetic Arm - Created by Lola using some parts purchased from the Crimson Caravan. It get's the job done, in that the mechanical components actually allow for a stronger grip than Law had before, so the use of rifles is improved. However, the fingers are a bit awkward, so Law now struggles to use that arm to shoot a pistol or other weapon.
Gas Mask - Law usually wears this mask to protect his face after many run-ins with ghouls since his arrival in New Delta, although he does not use filters unless he has to. Traces of white paint can be seen on the brow of the mask, as if smudged away at one point.
Hand Loader: Expert - "Have faith in your people, have faith in your gun, but always have the most faith in your bullet." You don't survive the better part of a year living with tribals out in a mutant-bear and cazador infested area without having to reload. Law was an expert at his craft back when he was still running with caravans and other mercenaries, and actually had access to a reloading bench. While many soldiers he met, like the ones in NCR, relied on the amount of bullets their gun put out to stop enemies, Law took pride in the individual rounds that a gun fired, meticulously putting his bullets together to ensure maximum damage, range, or penetration.
Jury Rigger: Apprentice - A gun may break but that does not mean it should be left to rot. Law has rudimentary knowledge of firearms repair and pretty good knowledge about basic maintenance. He can strip his rifles and put them back together, but fixing internal components isn't his strong suit. Instead, Law is mostly good at dealing with the wooden parts of his guns, such as the grips and stocks, and leaving the mechanics to the professionals.
Ryan Danes - One of the few friends I still had left in Greystone when I left. I wish I could thank him for all he did one last time.
Zoey Dubois - I honestly think there was a part of me, a part I was suppressing, that loved her. I'm not sure how I loved her, maybe just as a sister or maybe something more, but I cared about her. I'm sorry I could not have protected you either Zoey.
Lilliana Sheng - A casualty of the wasteland, both physically and emotionally. She was a sinful person, but not beyond redemption. I remember how towards the end she would try and quote the Bible and attempt to use it to guide her. While she largely failed at doing that and seemed to have misunderstood the context, she at least made an effort. She died carrying a bastard within her body, but I think that at the very end of her life she may have realized her flaws. Perhaps she salvaged herself. One can only hope.
Laurentius Sheng - A victim of another's selfishness. Laurentius simply wanted to bring his sister back to his family, and fought tooth and nail to do so. I'm more than disappointed that he failed, and I keep him in my prayers.
Clyde Henderson - Just another townie I guess. I feel bad for him, considering everything he had besides his family has been trashed repeatedly by the raiders... raiders on the quest for some crazy ass garden gnome. I have no idea what's going on with the wasteland anymore...
Loretta Stone - Poor girl got captured by the raiders and tied up and raped and the like. Glad we got her out of there. Hope she brings something good to the table.
Lam Yinjie - Yeah, not who I thought it could be. Kid is too young to have been one of the Shi soldiers I met back in San Francisco, but at least he has his uses. Seems like an okay tailor.
Michael Alessi - I don't even know this guy for two minutes and I get told her pulls a knife on people and gets into fights. I get it, wasteland makes people jumpy, especially after a recent raider encounter. Just needs to learn to behave himself. Only thing I'll credit him with is that maybe, just maybe, he'll be the force that makes Jimmy realize his mistakes and stop being the way he is. I know it's not right, but I don't want to get rid of him until I see what he can do.
David Forrester [DECEASED] - He sacrificed himself to save others. He is a true martyr, and will be missed. I hope he died happily. They say ignorance is bliss, and I pray that he did not know of his significant other's promiscuity and lies.
Toaster - I hope he died in a fire, or at least was burned as badly as I. He was not a person anymore based on how he treated others and behaved. He was merely a rabid dog too far diseased to be protected. Instead, we were responsible for protecting others from him. I hope somebody finally put him down, and put his tortured spirit to rest.
Baxter - Can't say I know much about this guy other than that he too has done mercenary work and he can stay calm under pressure. Our wonderful introduction began with him waltzing into the safehouse and having a shotgun, two submachine guns, and my carbine leveled at his face. I guess if you count Ranolds being there that also includes a shotgun...and Lola would have used a laser rifle... anyways, the guy has guts and composure. He's not the stupid type who rushes on into a fight and gets all aggressive when he does not have to. That gets you killed six ways to Sunday, and that's probably why he is still alive.
Mike Ranolds - He's a half decent fighter I reckon, can hold his own in a firefight but doesn't seem to have the full shebang. I mean, the guy has the guns to keep himself going but definitely doesn't have the armor for a sustained engagement. However, he makes due with what he has, and does well with it. I won't mark him down in my book for being undergunned, although I will say that it is a point of concern. So long as he keeps up the good work and doesn't piss me off, we're good.
Lola "Fix" Powell - Really smart techie type, and seems friendly enough. Although, she's not exactly a socialite, she definitely has a big enough heart and his willing to help this town. I was more than happy to get that suit of power armor for her to, well, do whatever the hell she wants to do with it. I'm hoping she delivers with Pins' arm, considering I need that girl back in action ASAP. Also hoping she puts those fusion cores I got her to good use as well, maybe making that windmill or helping us with some turrets. Up to her though, I don't think she'll do any harm... intentionally.
'Qually' and Elyas - Showed up in town one day with that Elyas kid, and that sticks to this guy like glue. Elyas just stays quiet all the time and is more reserved than his partner, and that's about all I can say for him. Qually is the opposite, he's incredibly boisterous and a total smartass. His key flaw is that he doesn't know when to keep his mouth zipped. He's walking around wearing old Legion armor and makes a remark about killing the NCR in front of an NCR soldier. He's real lucky that the rest of the townies were there and he said it to a private and not somebody like OMalley or Carrillo.
Jimmy Romano - Reflection is a valuable thing in life, and helps to make sure you don't make stupid decisions. Originally I disliked this character, or was at least annoyed by him, but I've since realized that he isn't too dissimilar from Alexi. He is a dishonest, swindling liar of a fly with absolutely zero knowledge about human emotions or social interaction, but I can't exactly fault him for that. If anything, I pity him. He is like one of those children born with a mental disorder, where he has almost zero ability to discern right from wrong in a situation and relies on impulse and instinct to take action. The ability to speak like a human and talk to a human does not make him a human, and that was something I failed to consider. Essentially, he is an animal, just a bloatfly with a bigger brain and a nasty attitude. Therefore, at the end of the day, his options are to be a good dog and stay on a leash so that others can keep him in check and compensate for his faults, or be a bad dog and get abandoned or put down.
Salt Lake City - The place is my home, and the people there are good people. I didn't really want to leave Mom behind, but I had to become strong.
New Canaanites - They are now quiet, and probably all gone at the hands of one of the two great armies. They were strong people though, a people whose beliefs will survive the fall of New Canaan, just as it survived the collapse of the Old World and New Jerusalem. They welcomed me for a time, and tried to keep Mads safe. For that I am grateful. When my time in New Delta is up, I will go and find out what really happened to them, and have my revenge.
New Delta - Good little town out in the middle of nowhere. Had a talk with Connie the other day about how if it was really an "oasis" we'd have some serious problems, but frankly I think we're doing just fine out here. We have strong people, people who remind me alot of the New Canaanites. Just without the religious types. I'm proud to be their mayor, and hope I do right by these people. I've got some plans in mind, but I'm really interested in that vault nearby...
The Hunters - Every once in awhile I remember my old squad. I see their personalities in other people, and I remember how well we used to fight as a team. We did good work, and not just in terms of quality. I can only hope that maybe one of my old mates made it out of the City of the Red Sands. I miss them alot.
The Sorrows - They took Mads and I in when we arrived in Zion for those months, teaching her how they did tribal medicine and teaching me skills of pathfinding, hunting, climbing, and the like. While none of them owned firearms, they were incredibly skilled warriors with their melee, and appreciated how I would cover them with my old rifle whenever a Yao Guai got too close. They also introduced me to their Father, and I must say their dedication to him and his actions is what drives me. I hope that one day, when my business in New Delta is complete, the White Legs are gone, and I uncover what happened to New Canaan, I can make my final home among them.
NCR - They mean well. Sure they have their issues and their excessive bureaucracy, but that's what we call stability. People like their freedom sure, and imperialism isn't always good for individual freedom, but they're the best hope for us out here in terms of getting civilization back on its feet.
Crimson Caravan - Economic powerhouse, good pay, but probably one of the drivers for all the corruption in the NCR. At the end of the day they're all mercenaries like I used to be, in it for the bottom line and will do what they must to get it done.
Brotherhood of Steel - Heavily armed and armored men hiding away somewhere, looking to take technology away from "anybody who would abuse it", so basically anybody who isn't in their unit. They seem like incredibly well organized raiders to me, but I'm not positive on that yet.
Enclave - I can't say I know much about the Enclave and who they were, besides the fact that at one point they were a threat but now they're basically gone. Still, they seem slightly more malevolent than the BOS. Their numbers don't exactly make me think they are much of a threat though.
Van Graffs - New Reno crime family that I was surprised to find again in Vegas. Seems like the parasites are spreading throughout the body of the bear. Shame.
Eighties - Typical raider-tribal types, just more well organized than most and holed up in Sac-Town. My first taste of real combat against an organized enemy, at least combat that wasn't entirely one-sided.
Vipers and Jackals - Another opportunistic raider group, pretty much dead but damn they were some religious cooks on top of that. Former Vault dwellers too, if those boys out in NCR were telling the truth. That means that they must have at least had some kind of intelligence, right? Doesn't show.
White Legs - They took my father from me. I knew they were raiders, and the hit us at least once every two weeks back in Salt Lake City, or at least they would hit our caravans. But they had to take one of my family from me, and my dad at that, not just our caps or our guns. When I return to Salt Lake City I will be sure to hunt them down and finish them off for what they did. Use one of their precious "storm drums" against their whole camp.
Caesar's Legion - I may not be a massive fan of the NCR, but god damn these guys are just piece of shit. A combination of slavers and raiders all bundled up into one fanatical package that wears dresses and rapes everything it touches. Possibly took out New Canaan too, trying to cut one of the arteries of the bear. If they were more spread out I'd happily go guerrilla on them, but I'm not stupid.
While a large caravan was leaving the town, tribals from the White Legs attacked, sending a storm of .45 ACP, spears, and tomahawks towards the defenders of the walls and the caravan. The ambush worked, cutting down several members of the local militia and the caravan before fire could be returned. Law's father was among one of the caravan leaders who was killed. Law witnessed his father go down, but what stirred him to action was how his sister rushed towards his corpse as if she would bring him back from the dead, while still being under fire. At the end of the skirmish, the White Legs were repulsed after taking almost two dozen casualties, one of which was caused by Law's hand.
After his father was buried, Law found little time to mourn as his family's cap inflow was cut in half. The White Leg activity was discouraging most caravans from operating in the area, most of them bypassing Salt Lake City and heading directly for New Canaan out of NCR. Law consulted a map, taking some of his books and his pistol, and decided to leave town in order to reduce his mother's financial burden, heading South towards an area that reportedly had not suffered any direct nuclear attack. His sister tailed him for the first day, hidden from his sight, until on the second she was discovered by him while she attempted to drink from his canteen as he slept. The duo proceeded south, with Law now torn between sending his sister back to SLC to stay with their mother or ensuring that she was safe alongside him. He chose the latter.
Upon arrival to the park, the two found themselves a spot on top one of the mountains, setting up camp in one of the watchtowers. Mads spent the next few days gathering plants and herbs while Law scouted the area. After three days, a group of hunters from the Sorrows stumbled upon their camp, guiding them back to the relative safety of their camp. There, Mads began to learn tribal medicinal techniques, whilst Law trained with some of the hunters in melee combat, impressing them with his knowledge of firearms. After a few weeks in the camp, the brother and sister became quite acquainted with the tribe, especially the children, and got the attention of one of the leaders. He consulted Law, and told them of their deity and history, how in their tribe they welcomed outsiders because the ones who came were often benevolent and protected them. Law was inspired by the benevolence of this god, as much of his religious upbringing back in Salt Lake City focused on a sort of two-faced god, one who at one point would say he would protect all of his children but at the next order the slaughter of entire societies. The elder directed Law towards a cave in the camp, and Law entered alone. It was in that cave that he had his first encounter with the Father.
After reading the terminal in the cave, Law began searching for the man, who was clearly some sort of elite soldier, as he wandered about the valley. He searched caves and groups of trees, often finding clues and stories of the man, learning that this Father was not only a man but also a former citizen of Salt Lake City. This connection drove Law to train heavily, teaching himself how to maintain his weapons and create bullets using the notes of the Father and some of the equipment he found in the caves. However, the valley was not entirely safe, and neither was the trail that the Father left behind. Law learned this the hard way, as he stumbled into an area of the park that was swarming with these green, ghoul-like figures. He dispatched several of them, but one scored a deep gash across his forehead before it fled. Law returned to the camp after sustaining his first ever real wound. It scarred him both physically and emotionally, reminding him of his mortality and duty to protect his sister.
Several months had passed, and Law decided it was time for he and Mads to begin the trek back north, stopping in on their mother for a short time before moving further to New Canaan. Law struggled to fit in with the New Canaanites, as their more religious folk saw the loud and proud warrior as an affront to their way of life, while his sister was welcomed with open arms. After only a few months in town, Law said goodbye to his sister and signed on with a caravan heading back west to New Reno. So began his life as a mercenary.
First came the Eighties, which Law encountered as the caravan passed the Sacramento territory. He survived. Then came the families of New Reno, whose crime and corruption tested Law's will and patience to deal with people who were clearly swindling him of his earnings. Luckily, Law found a safe haven in NCR in the land of San Francisco. It was here that Law finally began to perfect his craft as a shooter, signing on with some Shi mercenaries in the city and learning traditional military combat styles. It was in San Francisco that Law ran into the mercenary group known as the Hunters, a band of mercenaries from the northern area of California who had some south in search of new blood and contracts. Law's handiness with a pistol caught the attention of Dichter, their leader, and they took him into their fold.
For the next few years, Law would follow the Hunters on many contracts, until the group became embedded into the Crimson Caravan's New Vegas operations during Operation Sunburst. Law did not fight on the frontlines for the operation, and merely guarded supply trains moving towards the front, but it was his first real encounter with both the NCR military and Brotherhood of Steel. The peace following Sunburst was short lived, as the Hunters found themselves serving the Crimson Caravan and NCR once again in the First Battle of Hoover Dam. This time, the team ended up fighting on the frontlines. Their caravan was responsible for moving explosives into Boulder City before the Legion entered, setting up the trap for the Legion. Before they could fully withdraw, the Legion arrived, forcing the Hunters to dig in and wait for the ambush to commence. With regards to what happened next, that story is pretty well known.
In the years of peace that followed, Law stayed with the Crimson Caravan in their Vegas branch, usually doing short supply runs into and out of NCR camps with the Hunters. His comrades grew restless however, and began talking about searching for a "City of the Dead" and a "City of the Red Sands". The idea of riches appealed to Law and his comrades, and they went out in search of the city, just without Law. Law had sustained a sprained ankle in a recent accident, where his leg fell into an abandoned Mole Rat den as they walked, and was left behind as he recovered. The Hunters never returned from their search, and Law descended into a bout of misery, developing an addiction to alcohol in the bars of Vegas and Freeside. By the end of 2280, Law had spent almost all of his wealth away, and lost his gear in a miscalculated bet in Freeside. In search of new opportunities, Law stumbled south towards Dayglow, before entering the Baja territory via Tijuana, and then moving east in search of the growing town known as New Delta.