Post by jtod on Oct 25, 2016 3:03:59 GMT
Most wastelanders understand that raider sightings mean that bad times are coming soon. All raiders have different reasons for raiding; some want to survive, some want to provide for their families, some just want stuff and to get rich quick, some do it to fuel their addictions, some do it because they can, and some do it because they just have the urge to kill.
Whatever their reason for raiding is, the one thing raiders do have in common is that they're gonna try to take your stuff.
The Warhounds are a group of raiders founded by Buck. The Warhounds are known for trading their loot with the locals for low prices when they are sober. Like most other raiders, the group is unpredictable when on drugs.
Internal conflicts in the Warhounds are normally settled in drug fueled knife fights. Drug-use related deaths are common in the group. While their chems allow them to emerge victorious in combat (sometimes), it still has its downsides. The group mostly uses guerilla tactics to make up for its lower numbers, often ambushing a larger group and returning hours later to retrieve leftover loot.
Initiation in the Warhounds normally revolves around bravery. Prospects are required to perform multiple rituals that include: enduring a severe beating, using chems, and emerging victorious from combat. War trophies are commonly collected and used as currency within the group. Ears, scalps, fingers, teeth, and dogtags are considered valid trophies within the group. The group often enlists women to sort loot and protect their camp and children are expected to join the men on raids.
Roster:
Jtod
Salty Pete - Gruvee
Pepper Pete - Merpkiller
Boink - Matty (Assumed Dead)
OOC note: If you join this faction, expect to have the life expectancy of a gnat. You *will* die.
Graveyard: Buck, Toaster.
Raider Death Count: 5
Raider Kill Count: 7
Timeline:
Whatever their reason for raiding is, the one thing raiders do have in common is that they're gonna try to take your stuff.
The Warhounds are a group of raiders founded by Buck. The Warhounds are known for trading their loot with the locals for low prices when they are sober. Like most other raiders, the group is unpredictable when on drugs.
Internal conflicts in the Warhounds are normally settled in drug fueled knife fights. Drug-use related deaths are common in the group. While their chems allow them to emerge victorious in combat (sometimes), it still has its downsides. The group mostly uses guerilla tactics to make up for its lower numbers, often ambushing a larger group and returning hours later to retrieve leftover loot.
Initiation in the Warhounds normally revolves around bravery. Prospects are required to perform multiple rituals that include: enduring a severe beating, using chems, and emerging victorious from combat. War trophies are commonly collected and used as currency within the group. Ears, scalps, fingers, teeth, and dogtags are considered valid trophies within the group. The group often enlists women to sort loot and protect their camp and children are expected to join the men on raids.
Roster:
Jtod
Salty Pete - Gruvee
Pepper Pete - Merpkiller
Boink - Matty (Assumed Dead)
OOC note: If you join this faction, expect to have the life expectancy of a gnat. You *will* die.
Graveyard: Buck, Toaster.
Raider Death Count: 5
Raider Kill Count: 7
Timeline:
- New Delta declines trade agreement, in which the Warhounds offered slaves, chems, and loot. Plan of selling slaves to Legion formed. Warhounds banned from town.
- Small trade agreement established.
- Warhounds killed by townies whom supposedly shot first and were allied with the opposing gang; two gang members survived.
- Completed a deal. Cargo survived.
- Warhounds are no longer banned from town. The sale of chems, slaves, and cheap weaponry is not halted.
- Forced migration. Destruction of the vault led to the destruction of the town, which resulted in caravans not entering the area. Without an easy prey, the only targets remaining are gangs. The Warhounds elected to move.
- Sudden influx of chems and weaponry seemed to have resulted in more aggressive raiders.
- Buck's death.
- Preparation for a gang war begins.
- Stacy's death due to suicide bombing by David. Toaster ignores incoming gang war, attempts to get the group to carry out plans for revenge.
- Warhounds declare war on Greystone. Trade with townspeople cease.
- Toaster, Salty Pete, and Pepper Pete leave camp to raid and are assisted by a Legionnaire. The group was ambushed shortly after. The aftermath of the fight resulted in the death of a townsperson, and two wounded raiders.
- A skirmish occurred on a hillside somewhere, leaving one NCR trooper dead.
- Boink leaves camp and fails to return. Boink is assumed dead.
- Warhounds conquer Greystone. The town failed to give as much resistance as expected. Low casualties reported.
- Toaster's death.
- Warhounds and their allies continue to fight throughout the area. With the NCR and town fleeing, the only opposition to the alliance are the various small gangs in the area.
- Warhounds are destroyed in the Battle of Greystone. A handful of splinter groups are all that remain.