Post by Lighty on Oct 4, 2017 22:51:06 GMT
Skills are used to explain how well a character can perform a task, and their odds of succeeding or failing in that task. This is not a strict guideline, it is only a suggestion, to use for reference for characters if anyone wishes.
Skills are measured using five tiers of experience.
Beginner - Less than a month or two of any dedicated training or practice. You have only learned what the skill is about, and haven't even become knowledgeable of all the basics yet.
Novice - A few months to a year of dedicated training or practice. You've gotten a grasp of the basics, but struggle to even attempt the more complex ends of the skill.
Skilled - Between one to five years of practice. The basics are no sweat, and you can do most of the complex, challenging parts of the skill.
Expert - Five or ten years of training and practice. There is not much to the skill you do not know, and can't do, but there is still some bits to refine.
Master - Ten plus years of training and practice. You've mastered the skill, and perhaps even put it to use outside of it's intended use.
Here is a list of skills you can pick from. If something specific isn't on this list, feel free to suggest something.
Combat Skills
Big Guns
Small Guns
Guns
Energy Weapons
Throwing
Traps
Explosives
Melee Weapons
Unarmed
Active Skills
Doctor
First Aid
Medicine
Lockpick
Security
Repair
Mechanics
Science
Sneak
Steal
Survival
Traps
Passive Skills
Barter
Gambling
Outdoorsman
Speech
Deception
Persuasion
Skills are measured using five tiers of experience.
Beginner - Less than a month or two of any dedicated training or practice. You have only learned what the skill is about, and haven't even become knowledgeable of all the basics yet.
Novice - A few months to a year of dedicated training or practice. You've gotten a grasp of the basics, but struggle to even attempt the more complex ends of the skill.
Skilled - Between one to five years of practice. The basics are no sweat, and you can do most of the complex, challenging parts of the skill.
Expert - Five or ten years of training and practice. There is not much to the skill you do not know, and can't do, but there is still some bits to refine.
Master - Ten plus years of training and practice. You've mastered the skill, and perhaps even put it to use outside of it's intended use.
Here is a list of skills you can pick from. If something specific isn't on this list, feel free to suggest something.
Combat Skills
Big Guns
Small Guns
Guns
Energy Weapons
Throwing
Traps
Explosives
Melee Weapons
Unarmed
Active Skills
Doctor
First Aid
Medicine
Lockpick
Security
Repair
Mechanics
Science
Sneak
Steal
Survival
Traps
Passive Skills
Barter
Gambling
Outdoorsman
Speech
Deception
Persuasion