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Post by jtod on Nov 1, 2017 2:59:21 GMT
I think we need to be very specific with what kind of rounds metal armor can stop, since intermediate caliber weapons are not the same as battle rifle caliber weapons, something like 5.56 or a 12ga shotslug would lose a ton of energy through distance, but something like .308 winchester would be able to zip through cover and still carry enough energy to shred someone with a light vest. Though something like .30-06 should be able to pass through metal armors pretty easily, since even modern level III+ ballistic plates have a tough time stopping .30-06, but typical level III plates can tank something like 7.62 NATO which carries more energy then a 12ga slug. My point being, we should differentiate between "Intermediate caliber" and "Battle rifle" type rifle rounds when describing armor protection. We'd have to essentially create some sort of scale for each individual armor, which personally, I'm not gonna do. In my opinion, it should remain vague. I feel as though each player can use enough common sense when making a judgement call on whether or not something pierces, and we have admins to decide that if there's an argument on it. It's not really possible to create a scale, because honestly, there's just too many variables and straight up luck. I mean, we COULD do something like that, but I'd rather not have to check the forums every time combat happens to determine whether or not the armor is damaged, penetrated, etc. Being a whitelisted server and all, I feel as though players can use common sense.
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Post by Raksho on Nov 1, 2017 3:15:23 GMT
I think that what I made in this thread is just enough for the bare minimum, leaving some things up to interpretation while still leaving a small scale, because if we dont have this scale, we'll get issues like a chunk of metal costing more then five hundred caps. :^ ) I could come up with a more in depth scale another time if it were NEEDED, but for now I think what we have here is enough.
"Common sense" Doesn't really apply to guns bullets and armor, since that kind of knowledge is not very common, thanks obama.
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Post by jtod on Nov 1, 2017 3:25:11 GMT
I think that what I made in this thread is just enough for the bare minimum, leaving some things up to interpretation while still leaving a small scale, because if we dont have this scale, we'll get issues like a chunk of metal costing more then five hundred caps. :^ ) I could come up with a more in depth scale another time if it were NEEDED, but for now I think what we have here is enough. "Common sense" Doesn't really apply to guns bullets and armor, since that kind of knowledge is not very common, thanks obama. Leaving things up to interpretation is honestly the best approach, hence why I am extremely vague when it comes to caliber. None of this is set in stone, but merely a recommendation of sorts. Price of metal armor will remain the same. Skilled craftsmen who can determine what materials to use for the armor, and also have the knowledge and equipment to make said armor, is rare. Metal armor is more professionally made, in my opinion, hence why I feel as though it should stop rifle rounds. Raider armor is normally just random junk tied around their body. You could grab a shitload of metal sheets, hit it a few times with a hammer, and then tape it to yourself, but it's not going to be anywhere as effective as something a craftsman made.
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Post by Raksho on Nov 1, 2017 3:48:25 GMT
The problem is not all metal armor is made by a skilled craftsman, metal armor CAN be proffesionally made or it can be made by some fuckstick junkie in his garage, point is the strength of metal armor varies wildly and in fact most of the wasteland variations would be of low quality. The price of metal armor should vary based on the strength of construction and the protection it provides, it shouldn't be expensive just because it's "Metal armor", since if thats the case I could just go out and collect some metal parts, bend them into the correct shapes with a hammer and sell it to the local shopkeeper for a yuge surplus in caps.
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Post by jtod on Nov 1, 2017 4:42:04 GMT
That sounds like the description of raider armor. As for selling it, that's if they decide to buy it. All I know is, if it was inexpensive to make and p. good protection, it'd be more common throughout the games. FO and FO2 excluded, of course.
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Post by fye on Nov 2, 2017 1:55:22 GMT
tbh i feel like part of it should be left to the person roleplaying the character, much like people can decide how many punches they can take before going down.
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Post by jtod on Nov 2, 2017 1:57:58 GMT
tbh i feel like part of it should be left to the person roleplaying the character, much like people can decide how many punches they can take before going down. Of course. I fully agree.
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