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Post by Lighty on Dec 12, 2017 5:58:54 GMT
Post suggestions for addons here.
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Post by Merpkiller on Dec 12, 2017 6:02:07 GMT
Ohhhhh goodie, can't wait.
(I'll get the prop pack lists.)
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Post by Raksho on Dec 12, 2017 21:43:05 GMT
Whatever you do don't add mad cows weapons in
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Post by Lighty on Dec 12, 2017 21:53:15 GMT
Whatever you do don't add mad cows weapons in Respite/Chancers both have required addons that are coded into the schema. I can delete them, but from what I've experimented with doing so kinda borks up a lot of stuff. Mainly with the inventory system, and weapons being persistent on characters.
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Post by Merpkiller on Dec 12, 2017 21:57:50 GMT
TFA conflicts with fallout weapons, specifically ones with scopes. Be careful with that.
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Post by Lighty on Dec 12, 2017 22:13:55 GMT
Thankfully Fallout SWEPS come in two addons. One for just the models, another for SWEPs. I can just not include the SWEP part, which will leave the models available to use in PAC for those that want to go through the effort.
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Post by Merpkiller on Dec 12, 2017 22:36:36 GMT
Fair, though the SWEPS are fun.
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Post by Lighty on Dec 12, 2017 22:42:44 GMT
I'm interested in potential candidates for maps. Keep in mind the setting, it's Northwest America. Foggy, dense forests, cold. The destroyed city of Seattle is not far away, and neither is the coast.
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Post by Lighty on Dec 13, 2017 3:31:56 GMT
Went through and created a new collection with a lot of stuff. Will go through it tomorrow and look for duplicates/unnecessary parts. Also went through and DL'd some interesting maps. Will check them out tomorrow aswell.
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Post by Raksho on Dec 13, 2017 3:42:18 GMT
Whatever you do don't add mad cows weapons in Respite/Chancers both have required addons that are coded into the schema. I can delete them, but from what I've experimented with doing so kinda borks up a lot of stuff. Mainly with the inventory system, and weapons being persistent on characters. Mad cows weapons are not part of chancer's schema, and if you need help finding the proper addons for TFA weapons let me know, the original was deleted off the workshop.
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Post by Lighty on Dec 14, 2017 5:31:49 GMT
So for the map, theres some criteria that I'm looking for. - Wooded - Not a barren desert
- Foggy - If not foggy, can be fixed in-game with editer.
- Atleast one central, large town. - Can be improved upon with props in game.
- Several smaller locations for other factions
- Destroyed city
So far I've come across three possibilities. rp_forest_apocalypse_v1A familar map to some, it fits the "Foggy, wooded" criteria pretty well. There is a lack of established towns on the map, but if I spend some time with props, I could make the little motel esque building in the center of the map, and a few of it's surrounding buildings, a comparable town. It has plenty of other places for the other factions to locate themselves in. rp_forest_strike nightThe day map is a bit to "bright" but that could be fixed with a fog/sky edditer. It has the criteria of wooded, although more trees wouldn't hurt. It defnitely is the best candidate in terms of the centeral town, having a full sized compound that with some tweaking could make for a good wastelander town. There are a few other spots around, including a ruined city, which is also fitting. rp_ineu_pass_v1eFantastic terrain, albiet in need of fog. Towns need some work, and the map is a bit to linear. I know there are other maps out there, if you have any ideas that fit the criteria, please let me know and post about it.
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