Post by Lighty on Dec 12, 2017 22:39:54 GMT
[b]Steam Name[/b]:
[b]Steam ID[/b]:
[b]Character Name[/b]:
[b]Application Request[/b]:
[b]Application Reason[/b]:
Example
Steam Name: Lighty
Steam ID: STEAM0:0:1234567
Character Name: Samantha Folestine
Application Request: Master Medical Experience
Application Reason: Folestine has been a traveling doctor for nearly twenty years, having gone up and down the west coast twice in her travels. She's encountered many injuries, illnesses, and medical issues that have accumulated more than enough knowledge and experience for Folestine to be considered a Master in the field of medicine.
Application Tips
Any application will only be viewable by the applicant, and staff. Don't be discouraged because you don't see any applications.
The more you request, the more reasoning you'll need to have in order to better your chances at being approved.
Staff are more than willing to work with you if there is any confusion or issues with your application.
Your character should not be good at everything. In fact, there should be more things that they are bad at, than they are good at. If one person can do everything, then they'd have no need for others.
Try to stick to a standard for how proficient your character is at certain skills. If everyone has their own idea of what things like novice, adept, unskilled, etc. is, then they have no meaning. Use this five tiered system, which will be used across the server.
Beginner - Less than a month or two of any dedicated training or practice. You have only learned what the skill is about, and haven't even become knowledgeable of all the basics yet.
Novice - A few months to a year of dedicated training or practice. You've gotten a grasp of the basics, but struggle to even attempt the more complex ends of the skill.
Skilled - At least one year of dedicated training, and two years of practice. The basics are no sweat, and you can do most of the complex, challenging parts of the skill.
Expert - Five or ten years of training and practice. There is not much to the skill you do not know, and can't do, but there is still some bits to refine.
Master - Ten plus years of training and practice. You've mastered the skill, and perhaps even put it to use outside of it's intended use.
If you're trying to think of some skills that your character would need for whatever job you have in mind, feel free to pick from this list below. It's made from several skills used in all of the Fallout games. Using these specific skills is not a requirement, it is only a suggestion.
Big Guns
Small Guns
Guns
Energy Weapons
Throwing
Traps
Explosives
Melee Weapons
Unarmed
Doctor
First Aid
Medicine
Lockpick
Security
Repair
Mechanics
Science
Sneak
Steal
Survival
Traps
Barter
Gambling
Outdoorsman
Speech
Deception
Persuasion