Post by dunce on Oct 30, 2016 4:01:57 GMT
~Crimson
Caravan~
~~~~~~~~~~~~~~~~~~~~~~
Trader's Price List
~~~~~~~~~~~~~~~~~~~~~~
Note to Traders: Buyback all items at half price. All weapon upgrades increase weapon price by 500 each.
All weapons 5000+ require owner approval.
Caravan~
~~~~~~~~~~~~~~~~~~~~~~
Trader's Price List
~~~~~~~~~~~~~~~~~~~~~~
Note to Traders: Buyback all items at half price. All weapon upgrades increase weapon price by 500 each.
All weapons 5000+ require owner approval.
~Food~
-Fruits and Vegetables: 20 caps
-Boxed Foods: 8 caps
-Raw Meat: 15 caps
-Cooked Meat: 25 caps
-Purified water: 15 caps
-Canned Goods: 7 caps
-Soft drinks: 10 caps
-Dirty Water: 3 caps
-We Do NOT Accept Human Meat!
~Misc~
-Flashlight: 100 caps
-Portable Radio: 120 caps
-Desktop Radio: 75 caps
-Teddy Bear: 35 caps
-Dino Toy: 70 caps
~Crafting~ (Many of these items have specific buyback values, listed under {})
-Fission Battery: 60 caps {20 caps}
-Abraxo Cleaner: 20 caps
-Gunpowder: 15 caps (Per Unit) {3 caps}
-Nail: 5 caps (Per Unit) {1 cap}
-Broc Flower: 8 caps {Not accepted}
-Bullet Casings: 5 caps (Per Unit) {Not Accepted}
-Butter Knife: 3 caps {1 cap}
-Cazador Gland: 30 caps
-Empty Syringe: 5 caps {Not Accepted}
-Fire Gecko Hide: 60 caps
-Gecko Blood: 30 caps
-Gecko Hide: 20 caps
-Generic Hide: 20 caps
-Very Rare Gecko Hide: 100 caps
-Lead Piece: 2 caps {Not Accepted}
-Leather Belt: 25 caps
-Vault-tech Lunch Box: 30 caps
-Cooking Pan: 45 caps
-Cooking Pot: 45 caps
-Metal Spoon: 5 caps {2 caps}
-Microfusion Cell: 60 caps {5 caps}
-Pre-War Money: 30 caps
-Scrap Electronics: 30 caps (Per Unit) {10 caps}
-Scrap Metal: 20 caps (Per Unit) {3 caps}
-Sensor Module: 70 caps
-Spatula: 8 caps
-Metal Tray: 10 caps
-Turpentine: 25 caps
-White H0rsenettle Seeds: 25 caps
-Wooden Planks: 30 caps (Per Unit) {8 caps}
-Root: 5 caps {Not Accepted}
~Explosives~
-Dynamite Stick: 5000 caps
-Microfusion Grenade: 1500 caps
-Bottlecap Mine: 2500 caps
-High Explosive IED: 8000
~Books~
-Grognak Magazine: 600 caps
-High-End Explosives Handbook: 7000 caps
-High-End Repair Handbook: 7000 caps
-High-End Science Handbook: 7000 caps
-High-End Survival Handbook: 7000 caps
-Medium-End Exploxives Handbook: 5500 caps
-Medium-End Repair Handbook: 5550 caps
-Medium-End Science Handbook: 5500 caps
-Medium-End Survival Handbook: 5500 caps
-Low-End Explosives Handbook: 2500 caps
-Low-End Repair Handbook: 2500 caps
-Low-End Survival Handbook: 2500 caps
~Security Items~ (All Locks Come With A Complementary Key)
-Standard Lock: 100 caps
-Digital Lock: 300 caps
~Storage Items~
-Box: 300 caps
-Drawer: 600 caps
-Dresser: 1000 caps
-Single Crate: 1500 caps
-Double Crate: 3000 caps
-Small Filing Cabinet: 1500 caps
-Tall Filing Cabinet: 2300 caps
-Storage Closet: 7000 caps
-Fridge: 3800 caps
-Lockers: 6800 caps
~Chems/Medication~
-Cateye: 50 caps
-Doctor's Bag: 150 caps
-Fixer: 50 caps
-Med-X: 50 caps
-Purified Water: 50 caps
-Rad-X: 50 caps
-RadAway: 100 caps
-Stimpak: 100 caps
-Super Stimpak: 250 caps
-Turbo: 50 caps
-Bandages: 50 caps
-Psycho: 50 caps
-Jet: 50 caps
-Fruits and Vegetables: 20 caps
-Boxed Foods: 8 caps
-Raw Meat: 15 caps
-Cooked Meat: 25 caps
-Purified water: 15 caps
-Canned Goods: 7 caps
-Soft drinks: 10 caps
-Dirty Water: 3 caps
-We Do NOT Accept Human Meat!
~Misc~
-Flashlight: 100 caps
-Portable Radio: 120 caps
-Desktop Radio: 75 caps
-Teddy Bear: 35 caps
-Dino Toy: 70 caps
~Crafting~ (Many of these items have specific buyback values, listed under {})
-Fission Battery: 60 caps {20 caps}
-Abraxo Cleaner: 20 caps
-Gunpowder: 15 caps (Per Unit) {3 caps}
-Nail: 5 caps (Per Unit) {1 cap}
-Broc Flower: 8 caps {Not accepted}
-Bullet Casings: 5 caps (Per Unit) {Not Accepted}
-Butter Knife: 3 caps {1 cap}
-Cazador Gland: 30 caps
-Empty Syringe: 5 caps {Not Accepted}
-Fire Gecko Hide: 60 caps
-Gecko Blood: 30 caps
-Gecko Hide: 20 caps
-Generic Hide: 20 caps
-Very Rare Gecko Hide: 100 caps
-Lead Piece: 2 caps {Not Accepted}
-Leather Belt: 25 caps
-Vault-tech Lunch Box: 30 caps
-Cooking Pan: 45 caps
-Cooking Pot: 45 caps
-Metal Spoon: 5 caps {2 caps}
-Microfusion Cell: 60 caps {5 caps}
-Pre-War Money: 30 caps
-Scrap Electronics: 30 caps (Per Unit) {10 caps}
-Scrap Metal: 20 caps (Per Unit) {3 caps}
-Sensor Module: 70 caps
-Spatula: 8 caps
-Metal Tray: 10 caps
-Turpentine: 25 caps
-White H0rsenettle Seeds: 25 caps
-Wooden Planks: 30 caps (Per Unit) {8 caps}
-Root: 5 caps {Not Accepted}
~Explosives~
-Dynamite Stick: 5000 caps
-Microfusion Grenade: 1500 caps
-Bottlecap Mine: 2500 caps
-High Explosive IED: 8000
~Books~
-Grognak Magazine: 600 caps
-High-End Explosives Handbook: 7000 caps
-High-End Repair Handbook: 7000 caps
-High-End Science Handbook: 7000 caps
-High-End Survival Handbook: 7000 caps
-Medium-End Exploxives Handbook: 5500 caps
-Medium-End Repair Handbook: 5550 caps
-Medium-End Science Handbook: 5500 caps
-Medium-End Survival Handbook: 5500 caps
-Low-End Explosives Handbook: 2500 caps
-Low-End Repair Handbook: 2500 caps
-Low-End Survival Handbook: 2500 caps
~Security Items~ (All Locks Come With A Complementary Key)
-Standard Lock: 100 caps
-Digital Lock: 300 caps
~Storage Items~
-Box: 300 caps
-Drawer: 600 caps
-Dresser: 1000 caps
-Single Crate: 1500 caps
-Double Crate: 3000 caps
-Small Filing Cabinet: 1500 caps
-Tall Filing Cabinet: 2300 caps
-Storage Closet: 7000 caps
-Fridge: 3800 caps
-Lockers: 6800 caps
~Chems/Medication~
-Cateye: 50 caps
-Doctor's Bag: 150 caps
-Fixer: 50 caps
-Med-X: 50 caps
-Purified Water: 50 caps
-Rad-X: 50 caps
-RadAway: 100 caps
-Stimpak: 100 caps
-Super Stimpak: 250 caps
-Turbo: 50 caps
-Bandages: 50 caps
-Psycho: 50 caps
-Jet: 50 caps
~Melee~
-Blunt one-handed: 200 caps
-Bladed one-handed: 250 caps
-Blunt two-handed: 300 caps
-Bladed two-handed: 350 caps
-Electrocuted/Flaming melee weapons: 500 caps
~Ammo~
-Assault rifle (includes 5.56 and 5mm): 100 caps
-Energy ammo: 150 caps
-Pistol ammo (includes 9, 22, 12.7 and 10mm): 50 caps
-Rifle ammo (Includes 308 and 357): 100 caps
-Shotgun ammo (Includes 12 and 20 gauge): 100 caps
~Pistols~ [Buyback = Half + 25]
-32 pistol (32mm): 150 caps
-9mm pistol (9mm): 200 caps
-22 pistol (22mm): 250 caps
-10mm pistol (10mm): 300 caps
-357 magnum (357): 300 caps
-45 auto pistol (45 auto rounds): 350 caps
-44 magnum (44): 400 caps
-Hunting revolver (Pistol): 400 caps
-12.7 pistol (12.7): 500 caps
-Laser pistol (Energy rounds): 600 caps
-Plasma pistol (Energy rounds): 700 caps
-Plasma defender (Energy rounds): 800 caps
~Submachine Guns~ [Buyback = Half + 100]
-9mm submachine gun (9mm): 1000 caps
-10mm submachine gun (10mm): 1750 caps
-22mm submachine gun (22): 2800 caps
-45 auto submachine gun (45 auto): 4000 caps
-12.7mm submachine gun (12.7mm): 5000 caps
~Shotguns~ [Buyback = Half - 100]
-Single shotgun (shotgun ammo): 500 caps
-Sawed-off shotgun (12 gauge): 1200 caps
-Double barrel shotgun (12 gauge): 1500 caps
-Caravan shotgun (20 gauge): 1500
-Lever action shotgun (20 gauge): 3000
-Hunting shotgun (12 gauge): 4500 caps
-Combat shotgun (shotgun ammo): 5000 caps
~Low Caliber Rifles~ [Buyback = Half + 100]
-Cowboy repeater (rifle ammo): 1200 caps
-Scoped cowboy repeater(rifle ammo): 1500 caps
-Service rifle (assault ammo): 4000 caps
-Hunting rifle (rifle ammo): 3000 caps
-Laser rifle (energy ammo): 4250 caps
~High Caliber / Energy Rifles~ [Buyback = Half - 400]
-Tri-beam laser rifle (energy ammo): 5500 caps
-Assault carbine (5mm): 6000 caps
-Marksman carbine (5.56mm): 6500 caps
-Plasma rifle (energy ammo): 6750 caps
-Laser RCW (energy ammo): 7000 caps
-Sniper rifle(308mm): 8000 caps
-Blunt one-handed: 200 caps
-Bladed one-handed: 250 caps
-Blunt two-handed: 300 caps
-Bladed two-handed: 350 caps
-Electrocuted/Flaming melee weapons: 500 caps
~Ammo~
-Assault rifle (includes 5.56 and 5mm): 100 caps
-Energy ammo: 150 caps
-Pistol ammo (includes 9, 22, 12.7 and 10mm): 50 caps
-Rifle ammo (Includes 308 and 357): 100 caps
-Shotgun ammo (Includes 12 and 20 gauge): 100 caps
~Pistols~ [Buyback = Half + 25]
-32 pistol (32mm): 150 caps
-9mm pistol (9mm): 200 caps
-22 pistol (22mm): 250 caps
-10mm pistol (10mm): 300 caps
-357 magnum (357): 300 caps
-45 auto pistol (45 auto rounds): 350 caps
-44 magnum (44): 400 caps
-Hunting revolver (Pistol): 400 caps
-12.7 pistol (12.7): 500 caps
-Laser pistol (Energy rounds): 600 caps
-Plasma pistol (Energy rounds): 700 caps
-Plasma defender (Energy rounds): 800 caps
~Submachine Guns~ [Buyback = Half + 100]
-9mm submachine gun (9mm): 1000 caps
-10mm submachine gun (10mm): 1750 caps
-22mm submachine gun (22): 2800 caps
-45 auto submachine gun (45 auto): 4000 caps
-12.7mm submachine gun (12.7mm): 5000 caps
~Shotguns~ [Buyback = Half - 100]
-Single shotgun (shotgun ammo): 500 caps
-Sawed-off shotgun (12 gauge): 1200 caps
-Double barrel shotgun (12 gauge): 1500 caps
-Caravan shotgun (20 gauge): 1500
-Lever action shotgun (20 gauge): 3000
-Hunting shotgun (12 gauge): 4500 caps
-Combat shotgun (shotgun ammo): 5000 caps
~Low Caliber Rifles~ [Buyback = Half + 100]
-Cowboy repeater (rifle ammo): 1200 caps
-Scoped cowboy repeater(rifle ammo): 1500 caps
-Service rifle (assault ammo): 4000 caps
-Hunting rifle (rifle ammo): 3000 caps
-Laser rifle (energy ammo): 4250 caps
~High Caliber / Energy Rifles~ [Buyback = Half - 400]
-Tri-beam laser rifle (energy ammo): 5500 caps
-Assault carbine (5mm): 6000 caps
-Marksman carbine (5.56mm): 6500 caps
-Plasma rifle (energy ammo): 6750 caps
-Laser RCW (energy ammo): 7000 caps
-Sniper rifle(308mm): 8000 caps